How To Buy
Privacy | Do not sell my personal information | Cookie preferences | Report noncompliance | Terms of use | © 2024 Autodesk Inc. All rights reserved
From fantastic creatures to sweeping landscapes and explosive battle sequences, the Academy Award-winning Maya® toolset is a top choice for creating believable characters and the worlds around them.
Bifrost visual programming environment
Create physically accurate and incredibly detailed simulations in a single visual programming environment. (video: 4:49 min.)
Ready-to-use graphs
Create great-looking effects, such as snow and dust storms, right out of the box with prebuilt graphs.
Interactive hair grooming
Use powerful interactive groom tools to create realistic hair and fur for your characters.
Bifrost Fluids
Simulate and render photorealistic liquid effects.
Bifrost Ocean Simulation System
Create realistic ocean surfaces with waves, ripples, and wakes.
Physics and effects
Create highly realistic rigid, soft-body, cloth, and particle simulations.
NEW
Lighting speed
Load and edit massive data sets in a matter of seconds using USD in Maya.
NEW
Seamless import/export
Import USD data as native Maya data and export native Maya data as USD data.
NEW
Lightweight previews
See quick previews of USD scene structure using the new Hierarchy View Window.
NEW
In-memory USD stage support
Work directly with USD data in common Maya editors such as the Outliner and Attribute Editor.
NEW
USD in the viewport
See USD natively alongside Maya data in the viewport.
NEW
Open source and fully customizable
The Maya USD plug-in is available as an open-source project for studios to customize as needed.
Fast playback
Review animations faster and produce fewer playblasts with cached playback in Viewport 2.0. (video: 12 sec.)
Time Editor
Make high-level animation edits with a nondestructive, clip-based, nonlinear editor.
Graph Editor
Create, view, and modify animation curves using a graphical representation of scene animation.
NEW
Ghosting Editor
Precisely visualize movement and the position of animated objects over time.
Deformation effects
Enhance character and object animation with powerful deformation effects.
Native Motion Library plug-in
Access high-quality motion capture data right in Maya.
Character setup
Create sophisticated skeletons, IK handles, and deformers for characters that deliver lifelike performances.
Skinning
Seamlessly bind any modeled surface to a skeleton using skinning.
Retargeting
Easily transfer animation between skeletons that have the same or different skeletal structures.
Polygon modeling
Create 3D models using geometry based on vertices, edges, and faces.
NURBS modeling
Construct 3D models from geometric primitives and drawn curves.
UV editing and toolkit
View and edit the UV texture coordinates for polygon, NURBS, and subdivision surfaces in a 2D view.
Sculpting toolset
Sculpt and shape models more artistically and intuitively.
OpenSubdiv support
Accelerate performance with interactive workflows.
Integrated Arnold renderer
Use Arnold Render View to view scene changes in real time, including lighting, materials, and cameras.
GPU and CPU rendering
Use Arnold for production rendering on both the CPU and GPU.
Standard Surface Shader
Model materials such as car paint, frosted glass, and plastic, and preview renders in the viewport.
Look development with Hypershade
Build shading networks by creating and connecting rendering nodes, such as textures, materials, and lights.
Color management
See accurate previews of final colors in the viewport and Render View.
MASH procedural effects
Use MASH to create versatile motion design animations with procedural node networks.
3D Type
Create branding, flying logos, title sequences, and other projects that require text.
Adobe Live link
View a scene in both Maya and Adobe After Effects at the same time.
NEW
Python 3
Create Maya scripts and write plug-ins using Python 3.
Customization
Customize how Maya looks and works to suit your pipeline.
Scene Assembly tools
Create large, complex worlds more easily and manage production assets as discrete elements.