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In its simplest form, game development is the art of making games and includes the process of game design. Game design refers to generating creative ideas and concepts behind a game for entertainment or educational purposes. It involves bringing a game to life by crafting compelling stories; creating the characters, environments, and objects; and setting rules and challenges to drive interaction. This multi-faceted field requires strong artistic vision and technical skills.
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See how Maya and 3ds Max offer a wide range of proven and established 3D tools for every step of the game development process.
Intuitive and customizable toolset allowing artists to work faster and achieve high-quality animations.
Image courtesy of Tsubasa Nakai
Providing power and flexibility to create sophisticated rigs that deliver compelling performances.
Image courtesy of Massimo Righi
Fast spline and poly modeling workflows to easily model a place, character or element.
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Quickly iterate and see near-final quality renders of your assets right in the viewport.
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From low poly characters to complex performance capture, Autodesk software provides the tools that are used to create the most amazing characters in games.
Image courtesy of CD Projekt S.A.
Autodesk software has procedural tools to speed up 3D content creation and scale workflows to the scope and size needed to build massive worlds.
Game designers need to evaluate and iterate game content quickly. Our tools are designed to offer optimal viewport playback and manipulation of game content.
Image courtesy of CD Projekt S.A.
Autodesk software provides highly extensible platforms that can support even the most advanced pipelines and workflows.
See how the M&E Collection’s end-to-end toolset allows Splash Damage to shift their focus away from software and toward sharpening creative skills.
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Watch how animation performance in Maya accelerates workflows for Santa Monica Studio, and how their animation best practices can be applied to other cases.
Image courtesy of Santa Monica Studio
Shawn Olson, a technical artist specializing in 3ds Max and the Source Engine, shares how he and the Black Mesa team worked with 3ds Max to bring Black Mesa back to life.
Image courtesy of Shawn Olson
Learn how to navigate the Time Slider, set Keyframes, and set the playback speed in Maya to create a basic animation with a tennis ball.
Check out these best practices for making realistic game characters from the makers of God of War.
Learn the basics of poly objects, sub-object selection & manipulation, and more common tools such as extruding and beveling faces.
Learn the practices and process needed to create a workflow in 3ds Max for unwrapping and texturing your models.
3D character artist, Michael Robson, take us through his process of creating a 3D fantasy-inspired orc using Maya and 3ds Max.
Image courtesy of Michael Robson
Learn everything you need to know about the Motion Library plugin in Maya and tips from motion capture experts in this webinar.
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Learn more about game design and development with these tutorials, guides, and tips.
Autodesk's official CG community. Watch free tutorials and get the latest industry news.
Maya Learning Center is dedicated to providing you with all the resources you need to bring your dreams to life in Maya.
The Maya Learning Channel provides tutorials of all levels to help you learn Maya.
3ds Max Learning Center is dedicated to providing you with all the resources you need to bring your dreams to life in 3ds Max.
The 3ds Max Learning Channel provides tutorials of all levels to help you learn 3ds Max.
Watch Autodesk University video lessons on 3D animation from expert 3D artists.